Very cool art. How did you do the pixelated graphics? Like taking real-life image textures and down-sizing them, or running it through a pixelation program?
I played this game in my 3 scary games and I'm just being honest it was good but it would've been better if it was a psychological horror experience but it was still good enjoyed playing it
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Very cool art. How did you do the pixelated graphics? Like taking real-life image textures and down-sizing them, or running it through a pixelation program?
Thanks! The textures are simply downsized with no interpolation (with some touch-up after if necessary), for the overall view it's a shader.
I played this game in my 3 scary games and I'm just being honest it was good but it would've been better if it was a psychological horror experience but it was still good enjoyed playing it
Got confused at the part with inserting the sample, couldn't find it, probably missed something but I really don't know where.
Yeah, the main clue might've ended up a little too misleading.
If you'd like a hint:
The only thing that matters is what you can interact with (the dials).