Dead Sector 0.4 Release


v.0.4 of Dead Sector is out, with some major updates. There's a whole new intro section, an the entirety of the second area is complete, along with a boss fight. Animations were polished and some rebalancing was made. Aiming should be more intuitive now, and there's a new option during difficulty selection that gives hints during gameplay regarding weapon controls. Overall the current state is what I'd want it to be for a proper demo, as for now the next step will be working on more content for the full version.

For archival reasons, I moved the previous changelogs below:

v.0.3: - This update focuses mostly on behind the scenes and QoL things, so there isn't a lot of new things content-wise.
 - Added fully rebindable input keys, as well as some other configurable aspects.
- Added granular difficulty selection for combat, weapon control and puzzles.
- Slightly reworked the starting area, making the starting area and initial weapon tutorialization more apparent.
- Changed some in-game models and added some minor changes to some areas.

v.0.2.2: - Fixed an issue regarding health display.

v.0.2.1: - Added a small tutorial for the starting pistol in the beginning. v0.2: - introduces a new area and new enemies, along with another weapon. This release is much more combat focused with a higher density of enemies.

Files

DeadSectorDemoWin 177 MB
Oct 30, 2024
DeadSectorDemoLinux 175 MB
Oct 30, 2024

Get Dead Sector

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