Dead Sector 0.4 Release






v.0.4 of Dead Sector is out, with some major updates. There's a whole new intro section, an the entirety of the second area is complete, along with a boss fight. Animations were polished and some rebalancing was made. Aiming should be more intuitive now, and there's a new option during difficulty selection that gives hints during gameplay regarding weapon controls. Overall the current state is what I'd want it to be for a proper demo, as for now the next step will be working on more content for the full version.
For archival reasons, I moved the previous changelogs below:
v.0.3:
- This update focuses mostly on behind the scenes and QoL things, so there isn't a lot of new things content-wise.
- Added fully rebindable input keys, as well as some other configurable aspects.
- Added granular difficulty selection for combat, weapon control and puzzles.
- Slightly reworked the starting area, making the starting area and initial weapon tutorialization more apparent.
- Changed some in-game models and added some minor changes to some areas.
v.0.2.2: - Fixed an issue regarding health display.
v.0.2.1: - Added a small tutorial for the starting pistol in the beginning. v0.2: - introduces a new area and new enemies, along with another weapon. This release is much more combat focused with a higher density of enemies.
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Dead Sector
A first-person survival horror with in-depth weapon controls.
Status | In development |
Author | IonBar |
Genre | Shooter, Action |
Tags | 3D, First-Person, Horror, Indie, Low-poly, Psychological Horror, Retro, Survival Horror |
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